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league of legends dfs picks lineup advice draftkingsLeague of Legends DFS Picks & DraftKings + FanDuel Lineup Advice

This is a strategy guide for how to select top plays, lineup advice, contest strategies, and more for League of Legends DFS on DraftKings and FanDuel. For further questions, please join our Discord channel by becoming a Twitch subscriber.

This strategy guide is not intended to go in-depth on the intricacies of League of Legends, nor is it going to discuss detailed player news. Instead, it's meant to be a high-level road map for FanDuel and DraftKings slates.


The most accurate betting odds for League of Legends matchups can be found on Pinnacle Sports. There are three types of odds that will help you analyze the slate from a high level:

Moneyline: a team's odds to win the game/series
Kill Total: the projected total kills for the first map of a game/series
Kill Spread: the difference in projected number of kills for the first map between two teams

By combining the Kill Total and Kill Spread, we can project Implied Kill Totals for each individual team on the slate, giving us a projected number of kills for each stack.

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Starting Lineups

LPL lineups are always announced 12-16 hours before lock. Just search "LPL lineups" on Twitter, and there are multiple posts of screenshots of the official team lineups.

LCK lineups are rarely posted in advance. For the first game of a slate, kenzi131 on Twitter usually posts starting lineups for both LCK teams. There are other sources, just search "LCK lineups" on Twitter -- just note that they are never announced more than 45 minutes before a game starts (so this doesn't help us for teams whose games play later on the slate).

For projected LCK lineups, use Gamepedia's historical starting lineups to see who LCK teams have historically started -- this also works for other leagues, too.

League of Legends DFS Tips, Lineup Strategies

Low-risk contest selection:

  • The best ROIs will likely be found in single entry 50/50s and H2Hs, so look there first. Try to find H2Hs and small field double ups with inexperienced entrants.

Low-risk lineup construction:

  • In LOL DFS, there is a huge discrepancy in fantasy scoring between winning and losing teams. In general, LOL players and teams score three times as many fantasy points in wins than they do losses. So our goal in low-risk LOL lineups is to roster as many winning players as possible, focusing on win probability instead of scoring upside.
  • Look to stack as many players as possible from the teams with the highest moneylines on the slate, ignoring kill totals (except when you're deciding between two teams whose moneylines are close, then use kill totals as a tiebreaker).
  • Ideally, you will have a 4-3 stack (4 players from one team, 3 from another).
  • ADCs and MIDs are the highest scoring positions, but usually, the highest moneyline teams are also the most expensive DFS teams, so it's difficult to use these positions in our CPT/MVP spots due to salary restrictions. Still, win probability is more important than CPT/MVP upside in low-risk lineups, so turn to JNG, TOP, or SUP CPT/MVPs (in that order) if you can't fit an ADC or MID.

High-risk contest selection:

  • Satellites, satellites, satellites -- look to play contests that award tickets to future contests first and foremost. This is especially useful for cross-sport contests (satellites for non-LOL contests), as they are slower to fill and usually come with overlay.
  • Stick to Quintuple Ups, 10x boosters, Single Entry GPPs -- especially later posting ones with less than 500 entrants -- and 3-Max tournaments unless you plan on making 20+ lineups.
  • Do not enter a contest unless you can enter the maximum number of lineups allowed.
  • For LOL DFS, we have found that single-entry GPPs are the best high-risk tournaments to play.

High-risk lineup construction:


  • In nearly every lineup, stack 4 players from one squad, 3 from another creating a 4-3 lineup because of the massive amount of correlation between teammates.
  • The only exception is on smaller slates (2-3 games) or when you're stacking two favorites. Because of the popularity (and pricing) of a favorite-favorite stack, you'll need to 4-2-1 or 3-3-1 stack.
  • Never stack two teams playing in the same game. The two exceptions:
    • 2-game slates when you project one matchup to be much higher scoring than the other.
    • Best-of-1 matchups, but this is a very high-risk play.

CPT/MVP Selection

  • In high-risk contests, we play for upside. Usually, the highest scoring positions are ADCs, then MIDs. So do everything you can to use those positions as your CPTs/MVPs.
  • The field has started to use JNG CPTs/MVPs more often. We recommend avoiding this approach as MIDs and ADCs still have the highest upside.

Projected Ownership

  • It's best to think about stacks in terms of ownership tiers: high, medium, and low. Generally, ownership looks like this for most slates:
    • High: large favorites, high kill total teams, and/or teams underpriced relative to their moneyline
    • Medium: small favorites, small underdogs, really expensive + large moneyline + low kill total teams
    • Low: big underdogs, low kill total small underdogs
  • Avoid using two high-owned teams together in high-risk lineups. If you do use two favorites for some reason, use a 4-2-1 stack or 3-3-1 stack. An underdog player/team as your "1" often helps you upgrade to a MID/ADC CPT.
  • Target teams, especially in the medium to low ownership tier who have big moneyline moves since lines opened and/or are in high kill total games.

Salary Usage

In high-risk contests, completely ignore how much salary you use. Salaries are based on odds to win, not upside in wins -- so if two cheap underdogs win, they will always outscore the two more expensive favorites, causing the optimal lineup to leave tons of salary on the table.

Uniqueness in Smaller Contests

  • In our lineup research, there are a few roster constructions that will be duplicated by 5+ users in small-field (20 to 500 entrants) high-risk contests:
    • On two game slates:
      • 4-3 stacking at least one favorite using ADC CPT
    • On 3+ game slates:
      • 4-3 or 3-4 stacking two favorites using $49,800 or more (applies to ADC, MID and JNG CPT)
      • 4-3 stacking at least one favorite where the CPT is from your “4” stack using ADC CPT
  • Avoid these roster constructions in your small and large-field contests.
  • Ways to be unique in your small-field high-risk contests:
    • Using an underdog as your “4” stack -- Upsets happen all the time in LOL. When they occur, our lineups will shoot to the top because the field in smaller contests is even more reluctant to use underdogs.
    • Use a MID CPT -- ADC is still the most often optimal CPT, but it’s not as often as the field thinks. By using underdogs and MID CPTs in our lineups, we have unique lineups while maintaining our upside.
    • If ADC CPT, then stack… -- ADC CPT will be popular using favorites or underdogs. Consider 3-4 stacking or 4-2-1 stacking to help uniqueness.
    • Unlinking ADC and SUP -- there is massive leverage (in both upside and uniqueness) by NOT stacking a team's ADC with its SUP (e.g. if I use V5's ADC, I don't use V5's SUP). Traditional LOL thinking links ADC and SUP as the highest correlation among teammates, but our research shows a huge edge in NOT linking them in high-risk contests. This is unavoidable if you have an ADC CPT, but the easy solution is not pairing the SUP from your ADC CPT (and instead pairing the SUP from your secondary ADC).

Uniqueness in Larger Contests

  • If you have tickets, max enter contests, or ignore our advice about entering GPPs, you need to be more diligent with your lineup building to avoid being duplicated by other users in your contests.
  • Through our lineup research, we've discovered a couple roster constructions that will automatically be duplicated by 30+ users in large-field (1000 or more entries) high-risk contests:
    • 4-3 stacking the biggest favorites on the slate.
    • 4-3 stacking a large favorite and ANY other team on the slate where your CPT is part of the large favorite 4-man stack (the alternative is using the CPT from the "3" part of your stack).
    • The field has gotten sharper recently, making any 4-3 stack (even underdog-underdog combinations) with an ADC CPT from your "4" stack heavily duplicated (not always 30+, but 10+ instances for less popular setups) in large-field high-risk contests.
  • Avoid those roster constructions (minus the exceptions) if at all possible in LARGE-FIELD high-risk.
  • Ways to get more unique lineups in large-field high-risk contests, in addition to the small-field tips above:
    • Using a TEAM on the same team as your CPT -- it's general consensus that doing this "lowers your ceiling" but there is research showing this isn't true. Most lineups will avoid the CPT + TEAM combination, so by doing so, you avoid duplication without limiting much (if any) upside.
    • Using a 3-4 stack -- using your CPT as part of your 3-stack and not your 4-stack.
  • REMINDER: The bullet points in this section are for LARGE-FIELD high-risk contests.

These are the basic LOL DFS lineup rules -- adhere to these and you'll be ahead of the field.